#ifndef TILE_H
#define TILE_H

#include "Pawn.h"

struct Point
{
public:
	int x, y;
	Point() : x(0), y(0) {}
	Point(int x, int y) : x(x), y(y) {}
};

class Tile
{
protected:
	Pawn * pawn;
public:
	Point position;
	Tile();
};

#endif